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The 100K Club: Tony Atkins July 30, 2010

Posted by shoinan in YHL! Feature.
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Carrying on the series where I interview plucky Xbox 360 gamers who have notched up more than 100,000 Achievement Points, here I put the questions to Digital Cowboys’ very own Achievement hunter Tony Atkins. Not an Achievement whore, as Tony is keen to point out below, even though at the time of publishing he has over a staggering 140,000 points. Tony also reveals why it might not be such a bad thing if Achievements didn’t carry over to the next version of the Xbox.

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The 100K Club: Jennifer Allen July 23, 2010

Posted by shoinan in YHL! Feature.
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As someone who came to the Xbox 360 a little late in its life cycle, I’ve found Achievements a difficult thing to get my head round. While many gamers have taken to them like a duck to water, I’ve often had to sit back and question my motivations for doing something Achievements-related in a game. Do I really care about 10 GamerScore points for uploading a photo? And if I do, what does that say about me? And if I think I shouldn’t, what does that say about me?

Now we’re in a situation where every new 360 and PS3 games comes with a separate reward system. Achievements and their ilk are clearly here to stay. I wanted to gain some insight into a few of my friends who haven’t just taken to Achievements like a duck to water, but more like a speedboat. I noticed three entries on my 360 friends list who had more than 100,000 GamerScore points, and in one case it was way over 100K. I decided to throw some questions to each one of them to try and understand what their motivations were for pursuing Achievements, the enjoyment they got from them, and whether or not they thought they were a definitively good part of modern gaming.

My first interviewee was the new editor of Resolution Magazine, a freelance contributor to every gaming site under the sun, and of course a former Big Red Potion guest, Jennifer Allen. Here Jennifer talks about how her attitude to Achievements has changed over time, and admits to times when they affected her and the way she played in the past.

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Hiatus. Also, Tumblr July 2, 2010

Posted by shoinan in Pimpage, Self-Analysis.
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Yep, it’s an official hiatus, a vacation, a dead cow on the tracks. A monkey on the loose. Wait, what is it?

Right now I just don’t have time to blog except to catch-up on work I’m doing elsewhere, and that feels lame, really. And half the time I forget to do it so it just ends up getting posted in one huge catch-up post.

If I do get an idea for a post, I’m saving it up for use elsewhere. It sucks, but I’m hoping things will calm down soon and that I’ll be able to get back on the blogging horse soon enough. Blogging horse? Now that’s a fried gold sitcom.

But yes, calling this now: the blog is on hold for a bit. Until things calm down.

Meanwhile, I’ve been hankering to have a home for some more personal, completely unrelated-to-games type writing, so I’ve started up a tumblr for just such a purpose. You can find it here*. At the moment there’s just a photo of me in my PJs. You can see my knees.

*Send me a follow and I’ll follow back. I’m nice like that.

Games Abyss Update: So Many Games, Not Enough Fingers June 5, 2010

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I cherish the challenge of writing and maintaining the Editor’s Corner over at Games Abyss, but it was particularly tough to keep up with May’s bevy of  industry developments and video games. It was like pre-Christmas come early, and I’m still behind on major titles like Red Dead Redemption, Blur, and Split Second. Not to mention that Super Mario Galaxy 2 has yet to come out here in the UK. Damn you, Nintendo.

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Jobs News Is Job News June 3, 2010

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Probably best to get this done and sorted, even if all the Ts aren’t crossed.

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Leaving TGR May 17, 2010

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The Sherlocks may know what’s coming.

I’ve decided to leave TheGameReviews. After 19 months writing for the site that gave me my first real break, and after nearly a year of beings its Editorial & Features Director, I’ve come to the conclusion that it’s time to move on, as much as I’d like to stay loyal and keep pushing it forward.

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ShoNTell #25: Resurrected, Briefly May 15, 2010

Posted by shoinan in ShoNTell, YHL! Feature.
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Since I’ve already linked to the significant stuff of mine that’s been gone up this week, and since I’ve got to get on with posting something on TheGameReviews so that I can actually take out my ladyfriend to dinner, I’m going to keep this ShoNTell brief. Just what I’ve been playing. So here is a very brief ShoNTell.

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Kotaku Comes To Tea May 13, 2010

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Today has been an odd day. Well, it’s never really normal when something you wrote gets published on Kotaku, one of the premier gaming blogs. Unless you write for Kotaku. Which I don’t.

Kotaku asked to republish one of my blog posts over at the Games Abyss Editor’s Corner, and after getting permission from the Games Abyss EiC I confirmed that it was OK. And so it happened. And of course that’s great. I’m grateful for the exposure that being on Kotaku brings, and of course to have that in my portfolio is very useful too. So thanks to Kotaku for that opportunity and thanks to Games Abyss for extending that kindness this one time.

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