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The Game Of Life? Part 1 January 31, 2008

Posted by shoinan in Design, Theory & Play Habits, YHL! Feature.
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1130_beach-babe-big2

This is the first of a three-parter of notes dealing with Second Life. It focuses on a BBC2 documentary that discussed the fortunes of two couples affected by Second Life.

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Bring Back Daisy January 29, 2008

Posted by shoinan in Game Criticism.
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paperdaisy

An update on my experiences with the game that is the secret lovechild of Gina Lollobrigida and Patrick Moore, the one and only Super Mario Galaxy. I’ll give you a few moments to cast out that mental image, and then tell you that the number of power stars I currently have is 69. Sorry about that.

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The Little White Box January 25, 2008

Posted by shoinan in Game Criticism.
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wii20with20controller

Yes, the shoinan household has a new resident and it’s a happy and friendly one. When the Wii came out in December 2006 I’ll admit that I was not impressed, and of course I was not alone. So much was my disgust that I created a Facebook group called “The Wii is nothing more than two GameCubes stuck together with duct tape”, referencing the vast snidery of Maxis team member Chris Hecker. I vowed that I would never get a Wii, that it was barely even last-gen and that it would never sell. Of course I was completely wrong.

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Satan’s Sudoku January 22, 2008

Posted by shoinan in Press Commentary.
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Having read Janice Turner’s recent article for The Times newspaper, I actually find myself a little lost for words. And no, that’s not because video games have robbed me of the ability to form a coherent arguement. Instead of my rambling, here are a few choice replies to Ms. Turner’s piece:

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Everyone’s Favourite Mute January 21, 2008

Posted by shoinan in Character Discussion, Design, Theory & Play Habits.
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gordon-freeman

As the new year took its first few steps and the hangover diminished, I felt the traditional need to reflect with my long-suffering, non-gamer girlfriend upon the titles I’d most enjoyed in 2007. After some non-directional rambling I was able to narrow it down to a particularly uncontroversial three: Call of Duty 4, BioShock and The Orange Box (game collection or otherwise). Several weeks later I stumbled upon an epiphany, a missing link between these games. They were all first-person games with mute protagonists. That may not sound like much of a discovery to you, but it explained exactly why I had enjoyed these games more than any other in the past year.

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UK Collectors May Cry January 16, 2008

Posted by shoinan in Industry Discussion.
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dmc4

After drooling over trailers for the resplendent Devil May Cry 4, I was pleased to discover what seemed like good news about its Collector’s Edition. That didn’t last long.

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Can’t Smash ‘Til March January 15, 2008

Posted by shoinan in Industry Discussion.
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brawl

Nintendo of America recently announced its second delay to Super Smash Bros. Brawl. Its now slated for release in the US on March 9 rather than February 18 2008. So, Mario Kart Wii in 2009?

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Creed Between The Lines January 15, 2008

Posted by shoinan in Game Criticism, Press Commentary.
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assassincreeds

The current Marmite game of split opinion is Assassin’s Creed, released by Ubisoft Montreal last November. Its yeasty goodness has been leading the video game charts, at times charging ahead of the seemingly less savoury tastes of CoD4, Uncharted and Halo 3. Is it any good, though?

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