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Drake, The Icon January 25, 2009

Posted by shoinan in Character Discussion.
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Despite last year’s exact same prophecy crashing and burning, the oracles are at it again, proclaiming that this year will be the PlayStation 3’s. Not that I know any more than they, but I suspect otherwise given the PS3’s steep price point in our current economic climate. What I’ll concede is that Sony have once again amassed an immense arsenal of great-looking games to launch their assault on 2009 with. One of these armaments is Uncharted 2: Among Thieves, the sequel to one of the PS3’s highest-rated exclusive titles. This month’s edition of British magazine gamesTM included a meaty preview for it, showing off screenshots displaying the staggering detail of the harsh scenery that will be found in one of the series’ new destinations, the devastated war-torn country of Nepal. Looking at these images gave me little to doubt that Uncharted 2 will be a big plus for the PS3 this year. However, what got me thinking was a seemingly innocuous tail to a paragraph focusing on the game’s returning protagonist:

 If everything comes together just right, Nathan Drake could very well be heading into the upper echelons of videogame character fame

It’s an interesting concept. He is certainly one of the series’ major assets. His clumsily awkward negotiation of Uncharted’s pitfalls and obstacles, and his nervous disposition towards the daunting scenarios it offered, made him “a likeable, everyday hero who didn’t conform to the machismo the genre usually opts for”, in the words of gamesTM.

When I think of video game characters that I’d consider to be the most famous, the icons of the medium, they are very distinct and unique creations. They’re ones that have a larger-than-life quality that I wouldn’t associate with an everyday character like Nathan Drake. Actually, 1UP compiled a “Top 10 Videogame Characters” list some while back that contains most of gaming’s eminent faces, such as Mario, Link, Sonic the Hedgehog and Master Chief.  For the most part, these characters are instantly recognisable. One common feature they have is that they are identifiable just from their silhouettes, a quality often cited as being an important part of effective character design. Even Lara Croft and Solid Snake have distinguishing visual features, such as her ponytail and hip holster guns, or his trailing bandana. Drake, silhouette or otherwise, looks like someone you might pass in the street without thinking twice.

So, can an ordinary hero like Drake become a gaming icon? Well, there is a precedent. He may don a badass Hazard Suit, but underneath its amber coating beats the regular heart of one Dr. Gordon Freeman, Half-Life’s notorious bespectacled hero. In fact, it’s Gordon’s geeky and underwhelming appearance that gives him an edge over other cliché action heroes, similar to how Drake’s unconvincing approach makes him stand out from the crowd. Gordon may not have the mainstream appeal of a Mario or a Sonic, but players identify with him because of his ordinariness.

Can Nathan Drake become one of gaming's famous faces?

Can Nathan Drake become one of gaming's famous faces?

However, Uncharted 2 is clearly being targeted at the mainstream, a fact underlined by the series’ cinematic undertones manifesting themselves in the game’s first trailer. Simply put, it was more akin to a movie teaser than a video game’s debut showing. Naughty Dog say they have a character who’s already more popular than rival Lara Croft, the first lady of adventure games. Of course that’s complete bull; Underworld may have done poorly but Croft remains one of the world’s most recognisable faces, let alone gaming’s. However, if there was a time to steal Lara’s crown away from her, it’s now. Explorer-type adventure films like National Treasure are very much back in fashion. The successful return of Indiana Jones to the cinema, a hugely popular character who Drake is clearly based upon, will help cement the broad appeal that Uncharted 2 and the Drake character has. Add in rumblings of a much-maligned ‘female-friendly’ makeover for the seemingly exhausted Croft and things are looking pretty sweet for Mr. Drake.

Aside from the game’s quality, of course, the one variable in all of this is the publicised emergence of Nathan’s shadier, darker side in Uncharted 2. As Michael Abbott pointed out, revealing his grittier characteristics may well give his personality an intriguing depth, but not all characters need to venture into the dark side. I wonder whether, from a marketing standpoint, it might have been better to stick with more of the same. Either way, it will be fascinating to find out. It’s exciting to think that we could be watching the emergence of a gaming icon, and it would be fantastic for the video game industry if Nathan Drake can break into the mainstream. If he does, you heard it here first. Unless you read gamesTM beforehand, that is.

PS: A post on gameplay coming up, honest. It’s kinda hard to talk about Geometry Wars: Retro Evolved 2’s narrative (but now I’m tempted to try).

Comments»

1. Mobius - January 25, 2009

The original Uncharted was a good game, but more of a rental good. I finished the game within 3 days, and it was WITH sleep not WITHOUT. The game was rather short and finding all those hidden treasures just wasn’t enough to motivate me to play again.

2. Strident - January 25, 2009

It’s perfectly possible that Nathan Drake may become a gaming icon. Unfortunately I can’t see him making the transition to cultural icon (as Lara Craft did) without a radical redesign.

Like you said, he has no real distinguishing features. Even Indy had his hat and whip to make him instantly recognisable. In going for a realistic looking character, in Nathan Drake, they have neglected to include any of the over the top, overexagerated features that all the true gaming icons feature.

3. shoinan - January 25, 2009

@Mobius: I’ve just played Heavenly Sword which is so much shorter than Uncharted was! I enjoyed Uncharted, not hugely but it was definitely one of PS3’s better early titles.

@Strident: Thank you for making an important clarification which my post never really did. Gordon Freeman is a gaming icon, certainly, but not a cultural icon. Lara Croft is as you say a cultural icon, as are most of the characters on that list. Drake has a much better shot at being the former than the latter.

4. nory316 - January 25, 2009

I’d agree with Strident, Gordon Freeman is really only known to gamers en mass and if the orange box had not reawakened public interest he may very well have been a fading memory. Lara on the other hand has a variety of assets keeping her in the public consciousness, probably forever more.

Personally I think Nathan Drake has nothing of note to make him stand out as a gaming or cultural icon. After all, can anyone remember the lead characters of amazing games like Escape From Monkey Island? That game was the jewel in the crown of the 16 bit generation but it’s pixeled participants are long forgotten.

No, I suspect the game will go down in this generations folklore as being technically proficient and a large step forward for the PS3’s catalogue. But I can see Nathan fading into distant memory, unlike Lara’s shapely backside.

5. shoinan - January 25, 2009

@Nory: I get where you’re coming from with the reference to Monkey Island games, but I don’t think Drake’s charm is associated with the game being technically proficient. If Uncharted 2 is successful, and Uncharted 3 gets made and Uncharted 4 and so on, then who knows what will happen for Drake. It’s already a popular series, and I can see Uncharted 2 being a huge hit this year, and I’d expect Naughty Dog to milk the franchise if they’re talking big about Drake being more popular than Lara.

6. GorgeousDre - January 27, 2009

Yeah, I don’t know why they thought 2008 was going to be Sony’s year BUT looking at 2009 you would be an idiot to think that Sony doesn’t have the best line up.

7. James - January 29, 2009

Sorry if I’m late to the party.

There does seem to be a growing trend of using ‘everyday heroes’ as games characters:
- Dead Space’s Issac Clarke is nothing more than an engineer, forced to use the tools he uses every day for routine maintenance as his only means of defence against the aliens.
- Mirror’s Edge’s Faith is nothing special. She stands out as a runner in her world, but that’s because she’s a product of her society. In terms of design, she’s just your average, athletic girl, who you’re more likely to spot down the gym than on the news.
- GTA IV’s Niko Bellic is by far and away the least outstanding of the series’ protagonist. He doesn’t have any connections with gangsters or crime until he arrives in Liberty City. When he arrives, he is just your average immigrant trying to live his life.

Quite why developers are leaning towards these more familiar characters than outlandish ones I wouldn’t like to suggest, but the effect is obvious: players find it much easier to relate to them, connect with them, thus drawing them further into their adventures.

I feel genuinely sorry for Niko and Issac as they get caught up in these intense situations, but Master Chief is dead to me. He’s an avatar, a costume for me to don as I wipe out the Covenant, while Niko is a person, a character with his own feelings, his own story, his own perspective on what is happening around him.